#include "IObject.h"


IObject::IObject()
{
}


IObject::~IObject()
{
}

void IObject::LoadContent(LPD3DXSPRITE spriteHandler)
{
}

void IObject::Input()
{
}

void IObject::Update(int deltaTime)
{
}

void IObject::Render()
{
}

void IObject::UnloadContent()
{

}
